- 9
-
It c
- an
- be inferred from the text that [A] private-equity pays more attention to fast growing industries. [B] new
- comers
- deny the fact that technology is vital to media industry. [C] traditional media managers often deny the importance of technology. [D] the public stock market accentuates business with more cashflow.
- 10
-
The c
- ase of the executives at Time Warner was cited to show that [A] it was a
- big disaster for them to have merged with AOL in 2000. [B] the board of Time Warner was not qualified to lead the
- company. [C] MGM woul
- d give its buyer a sharper competitive edge. [D] leading media companies were "once bitten, twice shy".
- 11
-
Tr
- aditional media managers might
- be envious be
- cause [A] Warner Music was acquire
- d by private-equity firms at a very low price. [B] private-equity firms seem to be benefiting a lot from recent acquisitions. [C] more and more private-equity firms are entering the media industry. &nb
- atile" ( paragraph 2 ) most pro
- bably means [A]
- changeable. [B] stable [C] versatile. [
- D] expensive.
- ath and Mr. Potter, consumerism can
- be tra
- ce
- d back to [A] the imposition of overbearing companies. [B] the very nature of arms race. [C] the ignorance of some stupid workers. [D] the desire to keep up with
- 15
-
The p
- assage is o
- bviously taken from a [A] reader' s digest. [B] book review. [
- C] critical magazine. [
- D] text book.
- aragraph 3 ) is closest in meaning to [A] organize.&n
- bsp; [B] favor. [
- C] shun. [
- D] encourage.
- 18
-
Mr. He
- ath and Mr. Potter seem to
- believe that
- counterculture [A] has very strong subversive powers in mo
- dern society. [B] is originated by a magazine called" Mother Jones". [C] will possibly lead to further expansion of consumerism. [D] can eventually end up feeding monstrous social probl
- 19
-
The ex
- ample of FPS is used in the passage to [ A] show how software controls an enemy
- behavior. in a shooter game. [ B ] show how advan
- ce
- d technology can help improve the quality of games. [ C ] stress the importance of first principles in designing excellent games. [ D ] point out that the characters in a war game should shift dynamically.
- 20
-
Wh
- at can
- be inferred from the passage? [ A]
- Commercial games can be easily a
- dopted as research tools in colleges. [ B ] College students can also benefit by playing high-resolution games. [ C ] Further communication between the two circles may result in mutual benefit. &n
- 21
-
The l
- ast sentence" so now I expect high-resolution
- behavior" in the se
- con
- d paragraph most probably means [ A ] the gameplay should be improved in the future. [B] the behavior. of game-designers should be refined. [ C ] the definition of characters in games
- 22
-
The m
- ain purpose of the AIIDE conference is to [ A] increase communication
- between the eastern and western spheres. [ B ] garantee the traffi
- c of the gameplayers an
- d the innovation of ideas. [ C ] cooperate to make more money from the computer game industry. [ D ] tap the commercial and academic use of AI through further communication.
- 23
-
We c
- an infer from the passage that we may cure addiction
- by [A] s
- canning of brain as often as possible. [B] consciously practicing cognitive skills. [C] going through intensive rehabilitation programs. [
- D] making the neurotransmitter less sensitive.
- According to the passage, good video-games used to be judged in terms of [ A ] how sophisticated the behaviors of the characters are. [ B] how good-looking the characters seem to be.
- 25
-
P
- aulus could accurately predict the relapsers
- be
- cause [A] the part of their brain controlling cognitive skills is less active. [B] a four-week intensive rehabilitation program is not effective enough. [C] he has the
- devices sophisticated enough to scan any brain damage. [D] something innate to their brains prompt them to use drugs.
- anyone may
- be addi
- cte
- d to drugs if they [A] are born with a predisposition to addiction. [B] use certain chemicals long and frequently enough. [C] have sufficient drugs or alcohol to use.  
- 27
-
Compulsive e
- aters are typical example of [A] pleasure turning into ha
- bits and finally addi
- ction. [B] obese people with brain hyperactivity. [C] those who can't control their mouth, lips an
- d tongue. [D] those who might also be addicted to gambling.
- 28
-
__________
[
- A] merchants&n
- bsp; [B] travelers [
- C] investors [
- D] executives
- According to Dr. Nora Volkow, the use of drugs [A] is a very harmful behavior. that evolution failed to get rid of. [B] makes it hard for people to drive safely under its influence. [
- 30
-
__________
[
- A] priced [
- B] labeled [
- C] claime
- d [D] exchanged
- 31
-
__________
[
- A] though [
- B] but [
- C] for [
- D] since
- 32
-
__________
[
- A] current&n
- bsp; [B]
- currency [C] stock [
- D] share
- 33
-
__________
[
- A] inflows [
- B] imports [
- C] exports [
- D] outputs
- 34
-
__________
[
- A] revive [
- B] remain [
- C]
- disappear [D] discharge
- 35
-
__________
[
- A] manifesting [
- B] a
- ccounting [C] recor
- ding [D] photocopying
- 36
-
__________
[
- A] mo
- bility [B] flexibility [
- C] stability [
- D] irregularity
- 37
-
__________
[
- A] Instead [
- B] Indeed [
- C] Accor
- dingly [D] Surprisingly
- 38
-
__________
[
- A] claimed [
- B] rea
- che
- d [C] concluded [D] achieved
- 39
-
__________
[
- A] reduce [
- B] drop [
- C] shrink [
- D] descend
- 40
-
__________
[
- A] approaching&n
- bsp; [B] surpassing [
- C] matching [
- D] succeeding
- 41
-
__________
[
- A] inflation [
- B] interest [
- C] investment [
- D] tariff
- 42
-
__________
[
- A] Unfortunately [
- B] However [
- C] Therefore [
- D] Furthermore
- 43
-
__________
[
- A] ratio&n
- bsp; [B] rate [
- C] rhythm [
- D] rhyme
- 44
-
__________
[
- A] that [
- B] whi
- ch [C] those [
- D] these
- 45
-
__________
[
- A] application [
- B] a
- ccession [C] reception [
- D] negotiation
- 46
-
__________
[
- A] presented&n
- bsp; [B] attended [
- C] joine
- d [D] participated
- 48
-
__________
[
- A]
- But [B] So [
- C] Though [
- D] While