Social media manager. App designer. Offshore wind farm engineer.Sustainability manager. Ten years ago. none of these jobs existed Today, diey are hot careers. So how do you prepare high school students to work in - or create - a field that doesn't exist?
By adding collaboration and creativity into the classroom, says Stephan Tumipseed M At 2 years old when you do the standard creativity test, we are all - almost 100 percent of us - creative geniuses." he says. "By the end of 12 years of education only 3 percent score at that same level."
Turning that trend around requires occasionally tossing aside some steadfast notions in the education world, he says/'We should be stressing things like collaborative test taking." where each member of the testing team has a role.
Tumipseed says. "Wthen I was a kid that was called cheating."Tasking teens to work in pairs to solve problems more closely mimics real-world problem solving than traditional testing environments. It also boosts student achievement.
One high school English teacher found that her students scored 20 percentage points higher than those who had taken the same test in previous years. The difference: team testing. 44 Students were listening to one another, talking to their peers about test items, trying to decipher the correct answer and debating why an answer was not the best response. 55 the teacher notes.Traditional testing methods are often criticized for promoting memorization over actual learning, but they can also stifle creativity. Turnipseed suggests."We ingrain in our students and our children that there is only one right answer." he says, adding that while two plus two equals four in a normal math problem, in certain realms of physics, it doesn't. "That's probably not the best way fonvard."
Instead, teachers should create an environment where there are a variety of correct answers to a given challenge. Tumipseed says. That could mean having students devise a solution to an irrigation issue, or build a robot and then figure out how to make it go faster.
Giving high school students opportunities to create and solve problems - and the freedom to devise multiple solutions - helps give classroom activities relevance and better prepares students for the workplace.
From what Stephan said in Paragraph 2 we can infer that
A.Years of schooling limits creativit
B.A genius is creative even at 2 years old
C.Your education decides your level of creativity
D.The standard creativity test changes at different levels
A scientist working at her lab bench and a six-month-old baby playing with his food might seem to have little in common. After all, the scientist is engaged in serious research to uncover the very nature of the physical world, and the baby is, vell, just
According to some developmental psychologists,.
A.a baby’s play is nothing more than a game.
B.scientific research into babies’games is possible
C.the nature of babies’play has been thoroughly investigated
D.a baby’s somehow similar to a scientit’s experiment